Shapes in Nature: Digital Art by Chaotic Atmospheres
Conceptual illustrations using geometric shapes floating on procedurally eroded terrains with figures added in for scale that makes them dynamic and surreal at the same time.
This is a personal project meant to experiment erosion on procedural terrains. The goal of the project was to find a good way to import terrains from World Machine into Vue. The process was long and boring because I wanted to get a very precise terrain. So each terrain is made from two tiles of 8K (for a total of 16K x 8K). This allowed me to get enough resolution, even if the "tiling" option was not perfect (some "artifacts" appeared on the tile line). So I had to postwork each picture on Photoshop in order to get rid of the "tiling artifacts".